Navigate the map with game-like controls
Use the keyboard's arrow keys to move around the map with game-like controls.
<!DOCTYPE html><html><head><meta charset="utf-8" /><title>Navigate the map with game-like controls</title><meta name="viewport" content="initial-scale=1,maximum-scale=1,user-scalable=no" /><script src="https://cdn.jsdelivr.net/npm/@goongmaps/goong-js@1.0.9/dist/goong-js.js"></script><link href="https://cdn.jsdelivr.net/npm/@goongmaps/goong-js@1.0.9/dist/goong-js.css" rel="stylesheet" /><style> body { margin: 0; padding: 0; } #map { position: absolute; top: 0; bottom: 0; width: 100%; }</style></head><body><div id="map"></div> <script>goongjs.accessToken = '8qzxZAuxcsctSlmOszInchP1A5GrmRBHJwCBCjO6';var map = new goongjs.Map({container: 'map',style: 'https://tiles.goong.io/assets/goong_map_web.json',center: [105.83991, 21.028],zoom: 17,bearing: -12,pitch: 60,interactive: false}); // pixels the map pans when the up or down arrow is clickedvar deltaDistance = 100; // degrees the map rotates when the left or right arrow is clickedvar deltaDegrees = 25; function easing(t) {return t * (2 - t);} map.on('load', function () {map.getCanvas().focus(); map.getCanvas().addEventListener('keydown',function (e) {e.preventDefault();if (e.which === 38) {// upmap.panBy([0, -deltaDistance], {easing: easing});} else if (e.which === 40) {// downmap.panBy([0, deltaDistance], {easing: easing});} else if (e.which === 37) {// leftmap.easeTo({bearing: map.getBearing() - deltaDegrees,easing: easing});} else if (e.which === 39) {// rightmap.easeTo({bearing: map.getBearing() + deltaDegrees,easing: easing});}},true);});</script> </body></html>