Animate a marker
Animate the position of a Marker
by updating its location on each frame.
<!DOCTYPE html><html><head><meta charset="utf-8" /><title>Animate a marker</title><meta name="viewport" content="initial-scale=1,maximum-scale=1,user-scalable=no" /><script src="https://cdn.jsdelivr.net/npm/@goongmaps/goong-js@1.0.9/dist/goong-js.js"></script><link href="https://cdn.jsdelivr.net/npm/@goongmaps/goong-js@1.0.9/dist/goong-js.css" rel="stylesheet" /><style> body { margin: 0; padding: 0; } #map { position: absolute; top: 0; bottom: 0; width: 100%; }</style></head><body><div id="map"></div><script>goongjs.accessToken = '8qzxZAuxcsctSlmOszInchP1A5GrmRBHJwCBCjO6';var map = new goongjs.Map({container: 'map',style: 'https://tiles.goong.io/assets/goong_map_web.json',center: [0, 0],zoom: 2}); var marker = new goongjs.Marker(); function animateMarker(timestamp) {var radius = 20; // Update the data to a new position based on the animation timestamp. The// divisor in the expression `timestamp / 1000` controls the animation speed.marker.setLngLat([Math.cos(timestamp / 1000) * radius,Math.sin(timestamp / 1000) * radius]); // Ensure it's added to the map. This is safe to call if it's already added.marker.addTo(map); // Request the next frame of the animation.requestAnimationFrame(animateMarker);} // Start the animation.requestAnimationFrame(animateMarker);</script> </body></html>